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Gemcraft labyrinth controls
Gemcraft labyrinth controls












gemcraft labyrinth controls

Invulnerable monsters will run through your defenses unharmed. Use gem bombs only if necessary, in most cases a tower placed near the beacon and a low grade gem will cost you much less. Use your mana to build up your defenses first. Try to adjust the length of the different paths so that they arrive with some delays, this way your towers can focus on one bunch of monsters at a time.ĭon’t destroy a beacon unless necessary, especially at the beginning of the battle. It’s not good if monsters arrive all together at your towers. Look out for the “timing” of the different paths, or try to adjust them to your favor with walls. On the other hand, if the nest is located at the end of a very long path, longer than what the monsters approaching from adjacent labyrinth fields would have to go, it’s good to keep it and have the monsters coming less crowded.

gemcraft labyrinth controls

(The same is true for beacons too.) You might want to get rid of a monster nest if it’s too near to your orb, or if it’s connected to your orb with a path otherwise not used, and so you would have to build additional towers and gems to protect your flank. Sometimes it’s worth destroying the monster nests, other times it’s not. You can leech more mana from the slowed monster or have a greater chance of shocking it or tearing down its armor.

gemcraft labyrinth controls

Place a trap right next to an other one, place a slowing gem in the first trap and a mana gain/armor reduce/shocking gem in the second one. Place a trap near a group of towers and place a slowing gem in it, this way the monsters will have to crawl by the towers for a longer time, taking more shots. Look out for the small icons above the wave numbers on the stones. The wave stones on the left side of the screen show you what kind of monsters will appear. A giant monster approaching your orb the second time will take a huge mana toll. If they are surrounded with lots of other monsters though, they can be very dangerous. If they are along, try to lure them into paths that you can later close and force them to crawl back from the dead end you made. Giant monsters have high armor and lots of hit points, but they move slowly. Have multiple towers firing at them and try to get rid of them quickly. They can take the fire of your towers while the tougher and slower monsters pass by, so they can act like a living shield, but if you don’t shoot them, they will quickly reach your orb again and again, resulting in a very high mana toll for the repeated banishments. Swarm monsters are easy to kill (usually one shot), and cheap to banish, but they come in very large numbers, and run very fast. Watch our for fast monsters that run by your towers and can reach your orb more than once before being killed. Each time a monster gets to your orb, its banishment cost increases. This costs you soma mana tougher monsters take more mana to banish. When a monster is just about to crush your orb, the orb will banish it back to its spawning location. If an apparition flies by, and your towers are busy killing monsters, click on the apparition to have the towers target it. If a monster with a high armor level approached however, a strong gem might be very useful – the monster’s armor will absorb most of the damage weaker gems can inflict.Ĭlick on a monster to view info about it, but also to highlight it for your towers to shoot. It’s better to have more towers with somewhat weaker gems in them, than a few towers with stronger gems. Look at the range indicator (yellow circle) of the inserted gem to see how far it can shoot, and place it in a tower that can give it the longest path to cover. It might be worth placing a tower at one square distance from the path instead of right next to it. If you want to shoot them, they should be in the gem’s range you want to place in the tower. Place your towers in positions where they can cover the longest path possible, but also look out for beacons, shards, nests, and tombs. Try to avoid making gems containing more than three base types. If you want a gem to have a strong special ability, but also benefit from the triple (or dual) bonuses, create 2 or 3 grade 1 gems, each of a different type, combine them together, and then build onward using only pure gems of the type you want to boost. So if you want to use the special ability of a gem, combine it only with gems of the same type. If you combine two gems of different types, you get both specials but with a decreased power. Pure gems have the strongest special abilities. These bonuses can be further increased with the Dual gem and Triple gem mastery skills. Dual gems are superior to pure gems, they get bonuses to their damage, range, and firing speed.














Gemcraft labyrinth controls